
Major Kaboom
It looks simple, gameplay is very repetitive from the start, growth is an absolute crawl. Watch ads or pay for 3 buffs that don't do much. Ads give 30 minutes. There is nothing idle when you aren't playing. It is idle while playing only for attacks. Still have to sell items manually. Crit attacks require tapping the screen till upgraded to auto. Story is cringe. All in all it's not good. Just a data farm.
13 people found this review helpful

a b
Fun concept and could be a likable game. But the progression, especially toward the end, is so slow. I've heard a lot of talk about a ng+ where you unlock more dark skills, that's a terrible idea, no one is going to play this same thing ten times just to unlock some pretty trivial skills and literally nothing else. They should be tied to the base game, which honestly is lacking. You need more quests and honestly more equipment options. It would be nice if the appearance changed with equipment.
23 people found this review helpful

D. G.
I do appreciate the attention to detail regarding the backgrounds and the few objects that you can interact with if you tap them, but it gets boring after a while. The only thing you really do is pick a place, grind, use consumables, sell loot, sometimes buy stuff. I would appreciate if they added a way to be more involved. Maybe tapping enemies for extra damage? (No, not the lucky crit)
7 people found this review helpful